2013년 8월 7일 수요일

산업시스템 공학 가상현실 체험 서비스 세컨드라이프 Second Life 경영전략(영문)

산업시스템 공학 가상현실 체험 서비스 세컨드라이프 Second Life 경영전략(영문)
[산업시스템 공학] 가상현실 체험 서비스 세컨드라이프 Second Life 경영전략(영문).ppt


목차
Ⅰ. Introduction

Ⅱ. Values and benefits
of second life

Ⅲ. Problems and weaknesses
of second life

Ⅳ. Future prospects

Ⅴ. Group business proposal


본문
1. Problems SL face
and hardships we have in this industry

2. Try to analyze Sustainability of Second Life
and future possibility

3. We will make a conclusion on whether SL can be a Future or a Passing Trend.

1. Social Networking
is the New Trend
- Part of the global networking market
-Distinguishable qualities
: Unique features (Avatars)

2. Expandable
Communication Capacity
- Globalized communication
- Unlimited resources (cyberspace)
-Room for creativeness

3. 3D Graphics

- Big trend with high expectations and growth multiple levels of society


본문내용
d life
Ⅲ. Problems and weaknesses
of second life
Ⅳ. Future prospects
Ⅴ. Group business proposal
*

*

Values of Second Life
Business
Attract customers from all over the world
Operational Excellence
Promote brand awareness & Increase in Sales
Customer Intimacy
*

What kind of businesses can benefit?
Educational Institutes
e.g. cyber campus
Global Enterprises
e.g. Nokia, IBM
Media
e.g. CNN
Companies
 

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